dayz ps4 mouse cursor fix
I just tried to play the game with my PS4 controller and its acting like a motion controled mouse, this is annoying. Press J to jump to the feed. If I click a mouse button it will relocate cursor, but wont move.
Bohemia Interactive has released a new set of DayZ patch notes PS4 today in order to address some issues which have arisen from the previous DayZ PS4 patch in regards to memory and texture streaming issues. Anyone had this problem before? © 2006-2020 PlayStation Universe, All Rights Reserved.
), Fixed: The text overlapped in the tutorial screens in certain languages, Fixed: The player could not open seed packs, Fixed: Tents did not protect players from rain, Fixed: Missing mute action in the button legend of the Online-menu (PS4), Fixed: Cholera agents in a container could be removed by using disinfectant, Fixed: Characters with beards were forced to shave before being able to dig for worms with knifes, Fixed: The speed of the wind was applied to the drying process even when being in an interior space, Fixed: Shoulder attachments could block the view through the PSO-1 scope in prone, Fixed: The player could get stuck when drinking to far from a river, Fixed: It was not possible to close the inventory while hovering over attachment slots, Fixed: The Prison castle object was disappearing in the distance, Fixed: Xbox Achievements would not be activated under certain circumstances, Fixed: The Xbox achievement Bodily Needs would not be activated when the drinking action was done at a pond or well, Tweaked: Balanced item health – This will affect your active items, so they might change their condition to the better or worse, Tweaked: Lowered the chance to find food on infected, Tweaked: Updated the loot group positions, Tweaked: Damage to items within cargo items is no longer guaranteed, Tweaked: Slightly increased the melee damage of the infected, Tweaked: The bandage dressing can be used four times (instead of two), Tweaked: The fireplace in the Krasnostav airfield building is now usable, Tweaked: The village of Guglovo now has a Public Announcement System, Tweaked: The roadway faces of the trail objects have been made wider to cut more grass around trails, Tweaked: Global lighting configuration (darker overcast, less blue in the sky during high sun angles and clear skies), Tweaked: Ovens made from a fireplace now last 7 days (instead of 2 hrs), Tweaked: Teddy bears are no longer spawning with items in their cargo, Tweaked: The CR-61 Scorpion now spawns with a pistol suppressor instead of a normalized suppressor, Tweaked: There now is less rain during “medium overcast” on Chernarus, Tweaked: The NBC suit is now completely water-proof, Tweaked: Inventory view of the plate carrier pouches, Tweaked: Health penalty from low heat comfort only active when severely freezing, Tweaked: Increased energy consumption while being in low heat comfort, Tweaked: Decreased rate in which items could dry, Tweaked: Worn clothes should dry up faster near a fireplace, Tweaked: Slightly increased the night-time temperature on Chernarus, Changed: The default colour of the ADA 4×4 is now green instead of blue, Changed: The Chernarus weather is more rainy, with occasional lightning, Changed: Revamped tree and bush harvesting (varying resource yield depending on the bush or tree type, resource stacking tweaked), Changed: Improved shipping container textures, Changed: Closed shipping containers now have visible locks and the doors open in twin mode, Changed: The duration of the bandaging action is affected by the type of item used (bandage dressing being the fastest), Changed: The amount of blood loss from a bleeding source is affected by the total amount of blood left, Changed: Increased the capacity of the water bottle from 50 to 100, Changed: Reduced the inventory size of the canteen by 50% (now 2×2), Changed: Melee weapons are gradually getting damaged when executing attacks, Changed: Ruined melee weapons will be dropped when trying to attack with them, Changed: The amount of meat harvested from the animals is affected by the damage done to the animal damage zones, Changed: Players are spawning with more initial hydration, Changed: Water consumption was decreased and energy consumption increased while moving, Changed: Lowered the chance of paper spawning in other items, Changed: Spawn points of the Sarka 120, Gunter 2, and Olga 42 on Chernarus, Removed: Magazine attachment icon for weapons that aren’t fed from a detachable magazine, Removed: Unnecessary consume action for purification tablets, Removed: Hardly reachable item-spawn points on car wrecks, Added: Whitelist, allowing server owners to have a better control about access to their servers, Added: Server modifier for controller-only servers, The team is currently investigating issues with the inventory that might result in trouble picking up items or sorting them in the inventory, Updated the texture streaming system to be more resilient against texture allocation failures.
I'm using 15 inch macbook pro with windows 8.1. All trademarks are property of their respective owners in the US and other countries. 4 years ago.
Cause no one in the forums I've looked up seems to have a clear solution. All trademarks are property of their respective owners in the US and other countries. Is this something anyone have experienced, and if so, have a fix? share. edit: I turned out that controll setings had been reset. To remove the blurr set 'post processing' to low or disable it completely. No reaction from any keys or mouse buttons, but it works fine before I spawn in. All was set to 0 for sojme reason. I have same problem. Any help? © Valve Corporation. save hide report. Press J to jump to the feed. I have a custom built Desktop i74770K, GTX 780 and I'm using lugitech G700s gamimg mouse, I have the same problem, the mouse cursor is invisible and it makes it impossible to change the keybindings or configure my controls, rendering the game usless. Apparently on the MSI gs60, I have to set my screen size to 100 so it works. when assigning a battery to one of multiple attachments), Fixed: Object placement fixes to the Chernarusplus terrain, Fixed: God rays were not visible with lower overcast values, Fixed: Lightning density wasn’t properly synchronized in multiplayer, Fixed: Several incorrect collision geometries that could be abused, Fixed: White outlines on the tourist signs when in the shadow, Fixed: Missing shadow on Roadblock_Bags_Curve, Fixed: House_1W04 disappearing in the distance, Fixed: VSD had its muzzle flashes going through an attached suppressor, Fixed: Some commonly abused glitches on buildings, Fixed: Clipping issues with notification system – https://feedback.bistudio.com/T144939, Fixed: An issue with entering/leaving vehicles, Fixed: An exploit that allowed to peek through walls, Fixed: Character’s feet weren’t visible during the character creation, Fixed: Punching walls with bare hands was emitting particle effects (dust, sparks, etc.
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