ck2 vassal management mod
Incompatible with any other mods that modify vanilla governments. You kill them. On your character screen you should have tabs. If nothing happens, download Xcode and try again.
Marriages for the big ones (the game is so easy since the conclave patch you can literally betroth a 1 year old and gain a non agg with your vassals), bribes for any counts that get too unhappy and join large factions. in that case you may have to occasionally trigger a big civil war to disinherit some vassals that collected too much and split up their possessions. If you've played Crusader Kings II for any decent length of time, you've almost certainly encountered what happens when vassals get too strong and dislike you. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. download the GitHub extension for Visual Studio. So if a count's territories are inherited by another vassal kingdom it instead reverts to the viceroyalty king. If nothing happens, download GitHub Desktop and try again. All trademarks are property of their respective owners in the US and other countries. We use essential cookies to perform essential website functions, e.g. And their daughter. And you marry their last child to your inbred ugly distant cousin. Plainly put the fewer the vassals the better. Well, mainly my objective is to stay within my vassal limit. What I do personally is give entire kingdoms worth of duchy viceroys to one count. I feel that the more I expand my empire, the more tedious it gets managing the vassals. Every shield icon is a direct vassal.
To stop him from gaining a king title I simply hold them all. Basically a bit of everything the ones before me said. If they still piss you off, you kill their son. Use Git or checkout with SVN using the web URL. Learn more.
Then I end up spending 20 minutes reorganising my Empire, and this gets worse as you get bigger. That's no longer my business, You can also check for counts and dukes by looking for shield icons inside your realm. Personally advice against it. Work fast with our official CLI.
I wouldn't bother with king vassal because they create a mess, consolidate power, no free revokes, screw up your crown laws, and most of all add another layer which mean you get less gold and troops (superdukes cut out the middle man). This is how you manage your vassals. They take care of rebellions and raiders and I can raise all their troops in one place.
Learn more. It really drains the fun from this game. So to keep it down I create all the duchies in a kingdom and then grant a viceroy that kingdown, with all the duke vassals. Background Incorporating mercenary companies and Holy Orders can be incredibly useful for a player. If any single vassal gets strong enough to challenge your power, you're at constant risk of rebellion.
Dont know why did you use the term nation, it has way different meaning than realm/state. I thought about hoing full Shadow Emperor with a Shogun like vassal. A simple mod that requires a law to be passed to allow direct control of vassal levies. You signed in with another tab or window. Switch to Primogeniture, give Kingdom to heir, transfer vassalage for everyone to heir.
Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. Unruly vassals (especially landed brothers and sons) were a major source of conflict for european rulers in the early and high middle ages. That's the key, be stronger than your vassals all the time. I had only one big rebellion in this game and it was during a regency and 4 holdings over demesne limit. Then was back to old set up with king vassals. Not only does this provide exclusive access, it also cuts down the cost of hiring them by a large percentage This guide is mainly deals with vassalizing mercenaries, since Holy Orders tend to be far easier to subjugate. Genuinely, vassal management just isent that hard anymore. Now you can show them their place (if you have what it takes to be a real Ruler ) The laws has been changed and with them alot of mechanics Use crown autority to show them who rules the kingdom,now it increase vassal limit. The spam from vassals asking for land to their unlanded sons was endless. © Valve Corporation. Especially if you run viceroyalties. An automate vassals feature would pretty much make playing the game pointless. Started creating dukes but when founded empire of India the spam from dukes asking for land for their sons was several times a year again. They never ally up against you. If nothing happens, download the GitHub extension for Visual Studio and try again. Don't expand too fast, milk big tributary neighbours and improve your demesne with a lot of universites and cities. No problems with vassal limit either. I had a game as King of Lanka. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. unless you can just convince them to implement gavelkind (DLC feature i think?) they're used to log you in. You can always update your selection by clicking Cookie Preferences at the bottom of the page. Incompatible with any other mods that modify vanilla governments. He constantly has to deal with 30 vassals who all have the same about of troops he does and can never delegate titles. All rights reserved.
Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. Less methodical and more....eyeball-y.
It is valid as of patch 2.0.4. Learn more. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Or at least a mod where you can pass such an internal law to reduce the amount of micromanagement needed.
This wasn't very accurate, and it also removed both the character aspect and agency from the system. A simple mod that requires a law to be passed to allow direct control of vassal levies. I hive all my vassals to one viceroy King. This ruler is not the best martial one I had but I can easily raise 60-65k levies with a good ruler. the realm will work just fine with bordergore. And their kitty. It's just not so easy. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. CK3's Vassal Contracts aim to more accurately represent the feudal structure and also create more drama between lieges and their vassals. Even if all my vassals together raises their levies they hardly can get 100k. All I can do is wait for them to rebel and throw them in my dungeon...it's not ideal..my vassals hate me. Think about how much time the early HREmperors spent just beating up the various stemduchies again and again. For more information, see our Privacy Statement. But once I give it away, who knows what happens within that kingdom. If your building a massive empire then delegating vassals to king tier vassals is the one. Everything you've worked for could be undone in years. Like the law where territory can't pass outside the realm via inheritance. Which results in vassals inheriting land between different kingdoms and everything just becomes an absolute mess. When a Crusader Kings II (CK2) game is launched, Paradox servers collect information about the game setup such as game version, single player or multiplayer, and what mods are in use. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. Crusader Kings 2 Vassal-Call-to-Arms Mod. "internal nation borders" what does that mean? Now, it's worth noting that the various levy/tax laws in CK2 were blanket laws, affecting every vassal equally.
I simply don't have rebellions or factions anymore. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. This mod adds some realism to the game Tired of democracy ? So as it stands the buck stops with the Emperor. Then look through de jure duchy/kingdom map layer to transfer them to the proper place. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. - which can often resolve the problem peacefully before it actually becomes critical.
Can try a game without the vassal limit in game rules. When founded empire only had counts vassals.  Data collected on 23 April 2017 showed that at least 42% of users on that day had activated at least one mod. I have seen AI Byzantine empire do this, except eventually the megaduke created the kingdom of Anatolia. Of course if they love you, everything is easier. He loves me for ever and I have nothing to do with the rest. Bored of keep pleased your vassals and being their slave ? GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Which is why I wish Kingdom vassals could prevent such a thing massively lowering the amount of micro-management needed. Problem with that is the only titles that generally return is VR. Xsolla is an authorized global distributor of Paradox Interactive, https://forum.paradoxplaza.com/forum/index.php?threads/this-is-how-to-control-vassals.1024472/, Dr. Klen'Moral Observations on the effects of isolation on Hive-Minded drones. I remember one campaign where I spend an hour after loading a game making the AI follow internal nation borders that I designated because AI kingdoms within my borders ended up having provinces the other side of Europe triggering my border gore response. Español - Latinoamérica (Spanish - Latin America). One of the biggest most annoying pet peeves this game has. You must log in or register to reply here. this micro management is not needed at all.
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